Kristin Agcaoili’s Portfolio

Hi there! I'm Kristin Agcaoili and I build interactive experiences.

Software Engineer (Unity/C#) with 6+ years shipping gameplay systemsSeeking new opportunities and available to connect at GDC 2026


Skills

Gameplay Systems • Prototyping • Metagame / Progression
UI & Player Features • Live Ops Support
Unity / C# • Mobile • VR/AR


Triumph

Lead Client Engineer @ N3TWORK Studios

  • Mobile 5v5 Idle RPG made with Unity

  • Designed, prototyped, and shipped gameplay and metagame features including live op events, game modes, and hero progression systems

  • Improved latency and performance in UI and for a real-time multiplayer minigame system

  • Mentored and led a distributed team of engineers across client and server

  • About the Game

Legendary: Game of Heroes

Client Engineer @ N3TWORK Studios

  • Live mobile match 3 hero collection game made with Unity

  • Built gameplay systems and progression features

  • Collaborated with design and art to deliver production-ready updates

  • Contributed to feature development and live support

  • About the Game

OnSight HoloLens Experience

Software Engineer Intern @ JPL

  • AR experience for HoloLens and Windows Mixed Reality Headset

  • Developed engineering tools for visualizing Mars data using Unity

  • Collaborated in a research-driven environment

VR Prototypes

Personal Work

  • A collection of immersive prototypes built in college exploring learning through gameplay.

  • Interactive cell biology and chemistry simulations

  • Language-learning mechanics in VR

  • Music and orchestra training environments


Let’s Connect!

Email: [email protected]
LinkedIn: http://linkedin.com/in/kristinagcaoili/
Happy to chat about games, Unity development, or other exciting projects!