Gameplay Systems • Prototyping • Metagame / Progression
UI & Player Features • Live Ops Support
Unity / C# • Mobile • VR/AR
Mobile 5v5 Idle RPG made with Unity
Designed, prototyped, and shipped gameplay and metagame features including live op events, game modes, and hero progression systems
Improved latency and performance in UI and for a real-time multiplayer minigame system
Mentored and led a distributed team of engineers across client and server
Live mobile match 3 hero collection game made with Unity
Built gameplay systems and progression features
Collaborated with design and art to deliver production-ready updates
Contributed to feature development and live support
AR experience for HoloLens and Windows Mixed Reality Headset
Developed engineering tools for visualizing Mars data using Unity
Collaborated in a research-driven environment
A collection of immersive prototypes built in college exploring learning through gameplay.
Interactive cell biology and chemistry simulations
Language-learning mechanics in VR
Music and orchestra training environments
Email: [email protected]
LinkedIn: http://linkedin.com/in/kristinagcaoili/Happy to chat about games, Unity development, or other exciting projects!